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R20 Premier Esports (SAMSAT)

A participant looks at a set of computer screens and a lighted keyboard

R20 Premier Esports engages high school students in Esports competition leagues. Postsecondary students serve as interns to run the program while receiving mentorship from industry professionals to explore STEM career opportunities in Esports and audiovisual media.

    Logic Model

    Program Activities

    Students (Grade 9-12)

    Participate in Esports leagues through competitions​

    Program Near-Term Outcomes

    Students (Grade 9-12)

    Increase engagement and interest in Esports and gaming​ 

    Increase awareness of STEM career pathways​

    DSEC Near-Term Outcomes

    Students (Grade 9-12)

    Increased student engagement and interest in STEM (formal and informal)​ 

    Increased participant STEM competencies (skills, knowledge, abilities, and confidence)​ 

    Increased participant awareness of, and interest in STEM research and careers​

    Program Activities

    Students (Postsecondary)

    Serve as interns for the R20 Esports league to set up, configure, and deliver esports programming ​ 

    Learn about IT and networking, broadcasting, video production, and content creation ​ 

    Receive mentorship from industry professionals and learn about STEM career opportunities related to Esports and A/V media​

    Program Near-Term Outcomes

    Students (Postsecondary)

    Develop technical skills for planning and facilitating Esports programming ​ 

    Improve professional competencies for planning and completing STEM-related projects​ 

    Increase awareness of STEM career pathways

    DSEC Near-Term Outcomes

    Students (Postsecondary)

    Increased student engagement and interest in STEM (formal and informal)​ 

    Increased participant STEM competencies (skills, knowledge, abilities, and confidence)​ 

    Increased participant awareness of, and interest in STEM research and careers​

    Participant Perspectives

    Participant perspectives reflect survey responses from 2025-2026, the first year of survey administration.

    Of 822 student participants, 270 responded to the survey.

    Students

    Grades 6-16

    • Disagree
    • Slightly Agree
    • Moderately Agree
    • Strongly Agree
    R20 Premier Esports improved my skills for developing Esports programming. (Grades 9-12)
    n = 270 valid responses
    R20 Premier Esports improved my knowledge of network and technology considerations for Esports programs. (Grades 9-12)
    n = 270 valid responses
    R20 Premier Esports improved my ability to work with others to complete projects. (Postsecondary)
    n = 270 valid responses
    R20 Premier Esports improved my technical proficiency – IT, broadcasting, etc. (Postsecondary)
    n = 9 valid responses
    R20 Premier Esports improved my ability to serve as a leader or peer mentor for other students who participate in Esports. (Postsecondary)
    n = 9 valid responses
    Program Data

    Program data includes participants from both years of Base Period (2024-2025 and 2025-2026). 

    Students

    1,785 total student participants

    Student Grade Level

    • Elementary: 3 students (0.2%)
    • Middle: 70 students (3.9%)
    • High: 1,593 students (89.2%)
    • 2-Year and/or Tech College Undergraduates: 5 students (0.3%)
    • Undergrad: 2 students (0.1%)
    • Grade Level Not Listed: 112 students (6.3%)

    Military-Connected Students

    Category Count %
    Military-connected 192 10.8%
    Not Military-connected Student 1,593 89.2%
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